Learning Resource: Digital Exhibition Design

URL: https://universityofbrighton.github.io/2023-exhibition-design/

This resource provides guidance on digital practices to curate interactive experiences through a set of practical exercises. The resource aims to support GLAM’s researchers and practitioners to engage with their audiences through the design of multimedia applications, while making use of appropriate frameworks and tools.

Learning Outcomes

Manage a digital exhibition/experience project.
Define users or target audiences through UX and visitor research methods.
Design a storyboard for a multimedia interpretative application.

Authors Myrsini Samaroudi
Resource organisation Digital Skills in Visual and Material Culture, University of Brighton
Language English
Free keywords Digital exhibitions, exhibition design, multimedia application design, heritage applications, digital interpretation
Version date November 28, 2023
License CC BY
Access cost No (there is not a fee)
Duration 01h12m
Prerequisite knowledge level Some experience and awareness about the use of digital technologies to enhance interpretation and audience engagement in heritage settings.
Targeted expertise level Intermediate
Certification Other
DOI https://doi.org/10.5281/zenodo.12685137

This website has been produced and is managed by the coordinators of the DISKAH project at the University of Brighton. The ‘Digital Skills in Arts and Humanities (DISKAH): Transforming Access to Digital Infrastructure and Skills‘ project has been funded by UKRI (Grant No. APP4595). DISKAH builds on the previous projects of the Digital Skills Network in the Arts and Humanities, which received funding by the ​​​​​​AHRC under the ‘Embed digital skills in arts and humanities research scheme‘, aiming at addressing the digital skills gap within the arts and humanities research community.

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